For some strange reason, blogger is not letting me upload the pictures.
I will have to wait until I can solve this problem. ...
CCDN 231
Saturday, 15 September 2012
CCDN 231- First image for hand-in
First image for hand-in- For my first image, I wanted to display my experiment, which was editing the use of sound.
I aimed to display it in a way that shows how when you walk in the doc martins, the sound is far more faint than what a normal shoe is. I found that when walking the sound of your shoes when your walking sounds more fainter then gets more and more louder. Here however it is the exact opposite. There is a very faint soft sound, that makes it seem as if though there is no sound made at all.
I wanted to experiment with the use of sound because its something that can make an experience pleasing or make an experience more uncomfortable. It also is what I feel is something that we don't really aim to change as much or try to change. Also my aim, silent sound, is something that is rather luxurious to have since we don't get to enjoy peace and quiet nowadays with the many activities going on in our lives.
Below is my first image for hand in.
I aimed to display it in a way that shows how when you walk in the doc martins, the sound is far more faint than what a normal shoe is. I found that when walking the sound of your shoes when your walking sounds more fainter then gets more and more louder. Here however it is the exact opposite. There is a very faint soft sound, that makes it seem as if though there is no sound made at all.
I wanted to experiment with the use of sound because its something that can make an experience pleasing or make an experience more uncomfortable. It also is what I feel is something that we don't really aim to change as much or try to change. Also my aim, silent sound, is something that is rather luxurious to have since we don't get to enjoy peace and quiet nowadays with the many activities going on in our lives.
Below is my first image for hand in.
CCDN 231- Write up redo
Write up redo- I have finished rewriting the 500 words. I'm still looking at rewriting pieces of it to make sure it suits. However I think it is a significant improvement. Referencing is not done yet however it will be redone soon.
Comfort is a pleasurable feeling we should be feeling when walking and wearing our shoes. In my experiments, I have experimented on how to create a comforting experience when walking in Doctor Martens shoes through the use of editing 3 of our main senses- touch, sound and sight.
The Doc Martens shoes are a pair of shoes made from leather, which is much more different to the standard shoe material. However this causes extreme discomfort when wearing them since they’re so tough to walk in and makes an irritating squeak sound. A series of experiments were peformed, with each aiming to make the experience of walking in Doc Martens much more comfortable with a variety of different approaches to this challenge. These approaches included editing the ground the shoe walks on, adding new scents to the shoes and making enhancing the inside to become more comfortable. Though the article “Global Ergonomics: foot digitalization to enhance shoe comfort” we can see that it is important for us to be able to enjoy walking in shoes. “Poor foot-shoe interaction is a risk factor in terms of discomfort” (Paolo o, Manuela M, Enrica F, Alessandra R. Global Ergonomics: foot digitalization to enhance shoe comfort). The experiments I carried out all have the intention of ensuring that this will not occour when wearing doc martens. Each experiment aims to avoid discomfort and have a profound effect on those who wear the shoes. Although there are many ways I aimed to give these shoes a comforting experience, the main way I have aimed to give more comfort with walking in Doc Marten shoes is through the use of silent sound.
Silent sound is a means of escaping from unwanted noise and acts as a chance to escape. Through Mack Hagood’s article “Quiet Comfort: Noise, Otherness and the mobile production of personal space” we are able to see that silence is something we long to have. “Noise cancelling headphones offer air travellers not only the reduction of noise, but also the production of personal space” (Hagood, M, 2011, Quiet Comfort: Noise, Otherness, and the Mobile Production of Personal Space, 574). Silence sound acts as a means for people to escape from unwanted attention from other people and have nothing but their own thoughts. With so much noise surrounding them, silence is an even more pleasuring sound , because “noise is socially constructed and situated in hierarchies of race, class, age and gender ” (Hagood, M, 2011, Quiet Comfort: Noise, Otherness, and the Mobile Production of Personal Space, 574). This means that with so many factors helping to enhance unwanted noise all around us, it is very difficult to escape it all and this is creating a large desire for the chance to leave sound behind.
In my experiment with sound, the sound of the Doc Martens shoes was something that stood out that needs to change to help give a more pleasant experience. It was an irritating, squeaking noise that affected the emotions felt- it gave a more disturbing sound, rather than a pleasant sound to help create a good mood. “Pleasant emotions pull us to products that are beneficial, whereas unpleasant emotions will push us from those that are detrimental for our well-being” (Pieter D, Paul H. 2007.Framework of Product Experience, Pg 61). The emotions felt when experiencing a product are a vital piece to giving off comfort. If it is unpleasent, then we will feel as if the product is unfriendly. With no sound occouring when walking in doc martens, we would feel better about wearing these shoes and feel a lot more pleasant, as I found in my experiment with silent sounds.
The emotions and feelings towards the Doc Martens shoes at this point in time are far too directed towards them being harsh and solid like, making the experience wearing them rather uncomfortable. A way this can be changed is through the altering of sound being executed when walking in these shoes.
CCDN 231- Reviews after my draft 500 words
Reviews after my draft 500 words- I have had my 231 draft marked by some of the students in my class and the feedback was prety good. THe evidence managed to back up my experiment and am now looking at redoing bits of the structure for my essay/500 words. What I was told was needed is too clearly state what "Comfort" is, define my experimentation more and potentially talk a little more on shoes in general.
Below are my sheets from class and the draft essay.
Below are my sheets from class and the draft essay.
CCDN 231- First draft to present to Friday class
First draft to present to Friday class- I have made my first draft of my 500 words to present to the class on Friday. Overall I am happy with the sources I have found and am happy with how they integrate with my experiment I chose as my final to work with.
CCDN 231- Third source found
Third source found- I have found what is hopefully my last source. This time I was looking for a source that involved the use of "Product design". I felt that this type of source was really needed for my project because my experiment is involving a lot of product design and I feel this isn't really covered in my last 2 sources. The last two sources cover the interaction design, comfort and ergonomics sides, but not specifically product design.
I have found what I think is my last source. Its called "Framework of Product experience" by "Pieter Desment" and "Paul Hekkert". I feel that this article is a good one for me to use as a reference for my idea/ experiment and am pleased with this finding.
Reasons why I am particularly glad with the article found is because it goes onto how the products out there should be able to give someone a good experience that they will actually enjoy. This is particularly relevant to my idea on sound because if the DOc MArtens shoes were more quiet rather than squeaky like they are now, it would make people enjoy this product more since its not really draw unwanted attention.
I have found what I think is my last source. Its called "Framework of Product experience" by "Pieter Desment" and "Paul Hekkert". I feel that this article is a good one for me to use as a reference for my idea/ experiment and am pleased with this finding.
Reasons why I am particularly glad with the article found is because it goes onto how the products out there should be able to give someone a good experience that they will actually enjoy. This is particularly relevant to my idea on sound because if the DOc MArtens shoes were more quiet rather than squeaky like they are now, it would make people enjoy this product more since its not really draw unwanted attention.
CCDN 231- Second Source found.
Second Source found- I have found my second source- this time, this source is focusing on the interaction design side of comfort and how the silence of sound is a wonderful experience that we rarely get to appreciate. This is due to all the non diegetic/Diegetic sounds we experience.
The article continues to make an example of noise canceling headphones that are great examples of how we use them to escape the noise and live in a peaceful environment when we hear no noise. I am pleased with finding this article and am going to most defiantly use it in my 500 words paragraph.
The article found is "Quiet Comfort: Noise, Otherness, and the mobile production of personal space" by "Mack Hagood" and sourced off victoria library database.
The article continues to make an example of noise canceling headphones that are great examples of how we use them to escape the noise and live in a peaceful environment when we hear no noise. I am pleased with finding this article and am going to most defiantly use it in my 500 words paragraph.
The article found is "Quiet Comfort: Noise, Otherness, and the mobile production of personal space" by "Mack Hagood" and sourced off victoria library database.
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